Allied Nations Handbook
Thea RP Community
Allied Nations Handbook
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v0.8 - Rev. 12 July, 2017
- 1 CDF General Overview
- 2 Organizational Structure
- 3 Rules and Regulations
- 4 Management/Operations Positions
- 5 Appendix
CDF General Overview
In the interest of protecting Cypheed's many settlements through unified defense, the Civil Defense Force was created. Each territory is responsible for managing its own local militia, and all follow a general set of ranks and rules for being recognized with the authority to engage in martial activities. While Remschied's military is large and all-encompassing, the Civil Defense Force of the Allied Nations is comprised of smaller bands, each representing their own territories. This does not, however, bar these individual militias to band together in times that call for it. Each member of the CDF is encouraged to stay true to their discipline, uphold their honor, and serve as guardians for those who are less capable of defending themselves from danger. Responsibilities Those who have sworn their oaths to protecting and enriching the continent of Cypheed can potentially have a myriad of duties to uphold, depending on where they choose to serve.
Whether you choose to own a shop or perform social upkeep of the local territories, those who choose to work as civilians can always seem to find a way to help with the social development of the Allied Nations, and are held to just as high an esteem as any other person working in a different aspect. Most people who wish to remain a part of the civilian sector can often find a home with the Tri-Continental, collaborative Crysynth Research Institute, where you can expand your knowledge and learn about the various mysteries surrounding Thea.
A more accurate comparison for those of the Civil Defense Force would be to that of a local police fraternity, but with expanded powers of authority granted in order to maintain peace among the populace. Those who aspire to join the watch are greatly encouraged to do so in order to hone their disciplines, as well as contribute back to Cypheed's society. Those who are seen as prospects are encouraged to volunteer service, as a means of gauging whether or not they are truly up to the task of becoming a Watchman. Those who make it in and excel within this aspect will find themselves at the forefront of the CDF national operations, often leading expeditions into unclaimed territories or organizing advanced patrols for the more dangerous areas.
If you have a knack for mechanics and a mind for learning, the Magitek Armory serves as a side-step to embrace the technological advancements made possible by the greatest minds the realm has to offer. You will learn the tools of the trade and will play your part in keeping a stout repository of various machinations for your allies' usage, as well as regular contact with the Allied Fleet and periodic assistance with the Crysynth Research Institute.
The Allied Fleet
The Allied Fleet is perhaps the strongest arm the Allied Nations has in terms of sheer firepower. Take to the skies as the continued research into magitek brings the fleet further to fruition. You may even get the chance to assist with the maiden voyage(s) of new carriers. While it stands on its own as a division, the Allied Fleet works closely with the Magitek Armory for maintenance and repairs to various aircraft.
The proverbial right hand of the Judex Council; if you've a mind to pursue a path of justice, this would be your next stop. Members of S.A.I.L. often handle criminal cases and work as a tight-knit special forces unit, usually handling the more dirty work. S.A.I.L. deals a lot with internal affairs but also closely monitors other entities, particularly higher-profile criminals and persons of interest. If you can keep secrets well, you may benefit by putting that skill to use here.
The Judex Council
Typically a linear next step up from The Watch, though not limited just to, the Judges of the Allied Nations are the focal point of social and economic balance, as well as the final word of the law of the Allied Nations. While they primarily remain within the continent's borders, they are sometimes seen in other areas, either on diplomatic missions or extraditing one of their own from outside Cypheed to bring them to stand trial. Aspiring to become a Judge requires rigorous physical discipline and intense mental clarity in order to be considered. But if one has the will, they will surely find a way to make their ends meet with such a distinguished title.
The Civil Defense Force is a pseudo-military organization comprised of members from the various territories of the Allied Nations. The true nature of the CDF is more akin to various local militia/police forces that band together in times of need to offer assistance. While each local force is unique in its own right per territory, it follows the general ranking guidelines previously outlined above. While there is less centralization from an in-character standpoint as compared to Remschied, from an out-of-character standpoint you'll find that there is a linear command structure to help streamline the day-to-day operations of the faction.
If you've a mind to join the ranks of the Civil Defense Force, you start out as a Watchman Trainee. Trainees are afforded basic privileges within the CDF, such as a basic uniform and equipment. During your time as a trainee, you will be expected to learn the rules and regulations of the CDF, and will have a very selective few points of contact. While it is technically a rank in and of itself, keep in mind you are not considered a full member of the CDF until you are promoted to the next rank, Watchman Junior Grade.
Watchman Junior Grade
Juniors are members who have proven themselves trustworthy and reliable to the Civil Defense Force and are afforded more privileges than trainees. This is considered the first, full-rank of membership. You will be able to take on missions offered by High Command to further determine your capabilities and continue training and education within the CDF. As a Junior, you will typically spend anywhere from two weeks to a month's time in this rank before recognition of your deeds and accomplishments is considered, barring special circumstances. During missions, Juniors are typically assigned a senior member of the CDF to act as a mentor.
After spending some time as a Junior Grade, you will be recognized as a full-fledged Watchman, upon which you will have the privilege of enrolling into one of the specialized divisions that the CDF has to offer. You will still be required to show proof of activity through missions and operations, and occasionally may be offered to assist with training regimens for Junior Grades and Trainees. You will also be given more leeway with your free time and positions in missions and operations as recognition of your further training and experience.
Watchman Senior Grade
Senior Grades, as implied, are senior enlisted personnel within the Civil Defense Force who have shown their experience as reliable assets. Upon reaching this rank, you are expected to have a clear, working knowledge of the CDF, any of its enemies (if applicable), and the day-to-day expectations of superior officers. Senior Grades are typically expected to be the first point of contact for new trainees.
As a deputy sheriff, your rank distinguishes you beyond that of a Senior Grade. Deputies have proven themselves in the eyes of field and general officers as a leader, as well as having proven beyond the shadow of a doubt that they know the intricacies of the Civil Defense Force as a whole. As a deputy, you will typically be seen as a second in command, and on special occasions, may be granted the position of field commander for missions and operations. Through their expertise and steadfastness, they are generally trusted with the lives and faith of their peers and subordinates within the CDF.
The most senior enlisted rank within the Civil Defense Force. A sheriff is generally entrusted with the oversight of his or her local territory and coordinates with fellow sheriffs in maintaining law and order between all of the Allied Nations. Their understanding of the law of the lands enables them to act as emissaries to other nations in the realm, coordinating with other armed forces on joint operations, should the need or occasion arise. Upon reaching the rank of sheriff, you will have access to extended officer training as to further your career within The Watch.
Field and General Officer Ranks
The beginning rank for officer training. Promotion to guardsman introduces you to a new level of responsibility within the Civil Defense Force. A guardsman is effectively a field officer and is typically tasked with taking command of missions and operations that normally require a small handful of people (typically around 3-6 footmen). In the event of larger missions, a guardsman is subordinate to their senior officers and are usually given charge of individual aspects or orders.
Guard Vice-Captains are more experienced officers who routinely manage the daily aspects of the divisions, and are sometimes called to perform the duties as second in command of the divisions within. Members who attain this rank are seen as both mentors and instructors for their subordinates. It is expected, as a vice-captain, that you manage both your own, personal affairs, as well as assist in the general day to day management of either your division or assigned appointments. Vice-captains are considered junior general officers within the Civil Defense Force.
Captain of the Watch
Promotion to captain of the watch is typically the final step for most personnel within the Civil Defense Force. Captains are almost always heads of a division within. As a captain, you will be entrusted with the daily management operations of the Watch, your division if applicable, and oversight of any missions and operations, large or small, though your duties are not necessarily limited to the aforementioned scope. Captains are renowned for their rank as well as being senior general officers within the CDF.
The Judex Council
The Judex Council is a division in the traditional sense, it also serves as the High Command for the Civil Defense Force. Council members are expected to manage internal affairs, conduct investigations, treat with other nations as the occasions arise, and discipline personnel who have been brought under question by their fellow members and officers. Council members are typically not seen outside of their headquarters unless there is an urgent matter that needs their utmost attention. In sensitive matters, such as an investigation of CDF personnel, a Council member may commission a general officer to carry out questioning, discipline, and operations management on the Council's behalf. Selection of new members, when the opportunity arises, typically involves much deliberating prior to selection, and a thorough screening and physical trial process afterwards.
The rank of Associate Justice is the first step in becoming a Judex. The duties of an associate justice primarily revolve around overseeing the entirety of the Civil Defense Force. It is extremely rare that a member of the Judex Council holds any individual command in the divisions, as their focus is with concern of the entirety of the CDF. Associate justices are almost never seen in field operations or missions, but rather direct from behind the frontlines.
Justices, as members of the High Command of the Civil Defense Force, focus entirely upon the operational capabilities of the CDF. Upon reaching the rank of Justice, members are traditionally given a Judicial Name in recognition of their esteemed position, and in addition, are eligible to become one of five Magistrates, if the position is open. (Magistrate is not an actual rank, but rather an additional duty with a primary focus on one of the five primary aspects of the Allied Nations legislative body.)
Senior Justices are a general, final step for those pursuing the path of the Judex at the behest of the Council. More often than not, their rulings, decisions, and orders are final without question. Under normal circumstances, there is usually a small host of two or three senior justices at one time, and typically make up the primary composition of the five Magistrates.
The rank of Judge is the highest ranking member of the Judex Council, as well as the overall Civil Defense Force. The Judge's duties are not limited to just the overall operational capacity of the Civil Defense Force and the Judex Council, but overseeing all aspects of the Allied Nations as a whole. There is only ever one appointed Judge at any given time, and has more administrative duties than combative functions, though combat is not beyond the scope of his or her position. Standing at the peak of the CDF and the Allied Nations commanding structure, it is exceedingly rare that a Judge's orders and rulings are ever questioned.
The rank of Grand Judge is a most unique rank; this position is typically reserved for extremely unique circumstances, such as when martial law is decreed or if there is a sudden drop in the composition of the Judex Council's membership. The Grand Judge then assumes all duties of his or her subordinates, while any remaining judges and justices are delegated executive powers to carry out the Judgemaster's will. Outside of the aforementioned circumstances, this rank is never used, and does not necessarily immediately fall to the standing Judge; any justice or judge may be appointed as Grand Judge upon deliberation before enactment.
Non-Division : The Watch
The Watch makes up the primary forces of the Civil Defense Force. Members who do not opt to specialize in a division are classified as "Non-Division Personnel".
Division No.1 : Magitek Armory
Perks: Magitek Research and Development
The 1st division consists of magitek infantry personnel, from technicians, mechanics, and engineers to operators and pilots. These members comprise the research and development arm of the Civil Defense Force and Allied Nations overall. Many members find themselves reviewing new schematics and working with the civilian-centric Crysynth Research Institute on occasion.
Division No.2 : Allied Fleet
Perks: Airship Development and Maintenance
The 2nd division, the Allied Fleet, is home to those personnel who wish to take a different approach to the technological aspect of the Civil Defense Force, finding solace in the skies above the lands.
Division No.3 : SAIL (Special Affairs, Intelligence and Logistics)
Perks: Covert Operations
Commissioned by the acting Grand Judge, Project SAIL was enacted to help the Judges carry out the management of high-profile crime, as well as following leads of spies leaking sensitive information such as magitek schematics and sensitive internal intelligence, these members are carefully hand-selected amongst the most hardened individuals of The Watch to act with the utmost discretion when carrying out their duties.
- There may be additional divisions added in the future for more focus on individual specialties.
Appointments are specialized positions within the Civil Defense Force that are held by personnel with higher authority than is inferred by their rank alone. An appointment is generally given by the Judex Council or by votes of fellow general officers, and include, but are not limited to, the following:
Division commanders are authorized to manage missions, operations, and deployments, as well as operations within their respective divisions. They may promote or demote division members accordingly, and may re-organize their division ranking structure as needed. Division commander authority cannot be undermined by other division commanders, however, a unanimous vote from all acting general officers or a member of the Judex Council may reverse an order or missive given by a division commander for their division.
Adjutants assist their division commanders with their division's daily routines and function as a second-in-command for their division, acting as the division commander should the division commander be absent or otherwise preoccupied. This appointment is often selected by the division commander themselves, but in special cases, an adjutant, as with a division commander, can be appointed by a unanimous vote from general officers or a member of the Judex Council.
Faction Leaders/Faction Management Team
In addition to the in-character ranks and overall structure of the Civil Defense Force, an out-of-character management team exists to physically handle the daily operations of the faction at large. The Faction Leaders, otherwise known as the Faction Management Team, is your first point of contact regarding OOC concerns, the faction itself, the faction's rules, or general matters.
Rules and Regulations
- You will be expected to follow sim rules and SL rules while playing as a part of the faction. Please familiarize yourself with at least the sim rules first before applying.
- While we do have some level of technology in the sim overall (airships, steamboats, trains, radios, fixed large and small terminals), please be advised that there will not be any personal computers, nor any hi-tech hand-held devices such as cell phones, PDAs, etc., laser guns, or semi-automatic weapons.
- Prosthetic limbs will be handled on a case-by-case basis, but for the most part will serve as a simple attachment to replace a missing limb, and must be suitably low-tech in appearance. Smoother designs may be used depending on their physical appearance, but any advanced usage of a prosthetic limb (i.e., hidden weapon system) should be consulted with the both the FLs and GMs first, and may be subject to a special gadget application.
- The group chat is primarily for IC communications. Please keep OOC chatter to a minimum.
- Unless required by a commanding officer or division leader, usage of code names is not required on the coms.
- Your rank and position is a reflection of the trust put into you by your officers, High Command, and your peers. Abuse of your rank can and will result in disciplinary action.
- Orders should be followed when given by superior officers.
- Conflicting orders from cross-division officers should be referred to High Command for mediation before any attempts at personal escalation.
- Intra-division orders may be questioned AFTER the fact; you may not understand them, but you will be expected to carry them out nonetheless.
- Access to certain parts of any bases and outposts is regulated; only those who need to be in particular areas are permitted to be there.
- Attempting to infiltrate any restricted areas is forbidden and will be met with disciplinary action.
- While you are permitted to have guests in certain bases and outposts, please be aware that you are responsible for escorting them, and should keep in mind as to which areas local security considers public and off-limits.
- Any operations or missions are expected to be carried out swiftly and thoroughly.
- Whether on a mission, operation, or routine patrol, please bear in mind that you are not to intentionally harm civilians without proper justification (a known criminal with an active warrant for arrest is one such justification). While casualties may arise due to an ongoing conflict, as is sometimes unavoidable, you will be given a chance to explain your actions should any non-combative personnel come under harm.
- Wantonly attacking another member of the watch, whether they are a part of your local detachment or another, is expressly prohibited and will be seen as an act of treason.
- Disputes are to be settled before officers, High Command, or the Judex Council. In-fighting will not be tolerated within the Civil Defense Force.
Promotions in the Allied Nations Civil Defense Force are generally handled on a monthly basis. Members should expect to be evaluated by High Command at the recommendation of officers, division leaders, and even peers. To be considered for promotion, a member must be in good standing with the faction overall (this typically means that they are active and have not had any major disciplinary action leveraged against them.) Time in rank is also considered during the evaluation process. Activity, participation, and attitude will carry you far and will no doubt draw the attention of your peers and officers.
General Guidelines for Promotions
Candidates for promotion are reviewed on a monthly basis. Eligibility is determined by, but not limited to, the following:
- No disciplinary strikes
- Recommendation by an officer or by two or more peers
- Not currently on leave
- Have participated in role play for the faction within the previous 30 calendar days
- Have performed the duties of their rank to the satisfaction of their officers or High Command
- Have held their rank for a period of time consistent with the current time-in-rank standards.
If a member meets all of these criteria, they may be considered for promotion during their next review. It should be noted that simply meeting the criteria will not guarantee a promotion, and exceptional candidates may have certain criteria waived for their next review.
The divisions may have more specific sets of rules and regulations that you will have to abide by. In terms of hierarchy, The Magitek Armory and Allied fleet answer to the main branch, which in turn answers to the Judex Council. If you are in a division, your division adjutant and division leader are your first points of contact, your next point of contact would then be the faction leader(s), and then the GM Overhead. Division leaders should also ensure that their policies fall in line with the overall Allied Nations guidelines, as well as sim rules.
You are expected to conduct yourself in a professional manner at all times. Failure to do so can result in consequences and disciplinary action. Disciplinary protocols are specifically categorized by their severity.
Infractions are the least severe of offenses of the Civil Defense Force. This can be something as simple as talking back to your commanding officer without first asking to speak candidly or failing to use a call-sign if the situation warrants. Infractions are normally considered to be of little to no consequence if it happens on rare occasion.
An offense is considered a more severe violation of CDF policy. An offense could qualify as multiple infractions in a short period of time or intentionally bringing harm to a fellow member of the CDF. Wanton abuse of civilians, whether they are a citizen of the Allied Nations or no, would be considered an offense, as is allowing anyone who is NOT a part of the CDF overall utilizing the communication system.
Treasonous acts are specifically categorized and can range from revealing critical information to an enemy force, willingly jeopardizing the integrity and operations of the CDF, or betraying fellow members to an enemy. Acts of treason are dealt with in much more harsh manners, including, but not limited to, extended detainment/solitary confinement, expulsion from the CDF, and in the most severe cases, execution (PK).
Individuals who have taken actions to compromise the overall security of the citizens of the Allied Nations or jeopardizing the future of the Civil Defense Force can be placed on the "Blacklist", The actions of these members are given over to the Judex Council and officers of the CDF with an announcement of the individual having been blacklisted. Being blacklisted is a standing execution order, which can be either kill-on-sight or retrieval for execution later. For this to happen, you must have committed an act that goes beyond the normal realms of treason, and is considered to be the most grievous of crimes against the CDF or the Allied Nations.
Members of the Allied Nations, whether civilians or CDF personnel, are overseen by an Out-of-character management team that ensures the streamlined day-to-day operations of the faction as a whole. Appointment to these positions are purely on an OOC basis and do not reflect in-character rank and stature, nor does it infer any IC promotions or additional IC authority. This is purely so that faction operations in-sim are running smoothly so that the well-being of players are prioritized within the Allied Nations. The following positions listed below are appointments that can be revoked at any time for any or no reason. Players who wish to apply for any of these positions must consult the faction leaders and GM overhead directly.
- Xero Westminster (Temporary)
- Xero Westminster
A faction leader is an individual who is responsible for the day-to-day operations of the faction, communicating with both the players and upper management team members to ensure all rules and regulations are being followed. Faction Leaders are the “General Managers” of the faction and thus handle approving and ensuring faction wide and inter-faction events are managed and ran within the confines of the rules and scope of the Thea RP Community.
Faction guides are assistants and helpers to the faction leaders, and are the first point of contact with the OOC management team for faction members to turn to for questions, concerns, or ideas regarding the faction overall. Faction Guides are players who have a deep understanding of knowledge of the sim and overall feel of the Allied Nations/CDF and Thea as a community who are willing to go above and beyond their personal responsibilities to help their peers, helping to foster an assured, positive experience for everyone involved.